How to use MIM

The map answers a different question depending on why you came. Pick the one that fits.

Exploring the map

The map covers books, film, television, games, tabletop, music, comics and the stage, start from whichever you care about. Everything here works as a guest, apart from your own library, which needs somewhere to keep it.

Find what influenced your favourite work

Every work on the map carries two chains: what fed into it, and what it fed. Start from the work, a novel, a film, a game, an album, and walk backwards.

The Media Influence Map graph: labelled work nodes joined by arrows, with a highlighted cluster ringed in blue.
The map. Arrows run from an influence to the work it shaped; the blue ring marks a universe, works confirmed to share the same canon.
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    Search for the work

    Use the search bar at the top of the map. Entries that belong to a bigger whole resolve to it: searching a single instalment lands you on the series or franchise node, because that is where the connections hang off.

    Open the map
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    Open it and read the drawer

    Clicking a node opens a panel with its details, its recorded connections, and the reasoning a moderator accepted for each one. Each connection names its kind, influence, reaction against, adaptation, same universe, or a real-world influence.

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    Press “Influences” to light up the chain

    With the work selected, the Influences pill highlights everything upstream of it, following the arrows backwards for as many steps as the record goes. “Impact” does the same in the other direction: everything the work went on to shape.

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    Switch on “Timeline” to see it in order

    The Timeline half of the same pill isolates that chain and lays it out chronologically, so you can see how far apart the generations actually are.

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    Check the evidence

    Any connection can be opened in the public review log, where you can see who proposed it, who approved it, the sources given, and the discussion. Nothing on the map is asserted without a trail.

    Open the review log

If a work looks lonely, that usually means nobody has mapped its lineage yet, not that it has none. That is an invitation to contribute.

Compare two things

The Lineage Explorer answers a single question: what is the recorded path between these two points? A point can be a work, a creator, or a real-world influence such as a war or a mythology.

The Lineage Explorer showing a three-step route with a per-hop panel and a 93% path-confidence bar.
A mapped route, hop by hop. The panel on the right gives the reasoning a moderator accepted for the selected step, and the confidence bar scores the route as a whole.
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    Pick a source and a target

    Each picker has a Work / Author / Real world switch, and a work can be from any medium. Mixing kinds is the interesting part, a director and a video game, or “World War I” and a novel.

    Open the Lineage Explorer
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    Run a Quick map first

    Quick map searches widely: up to eight hops, every connection type, in either direction. It answers “is there a path at all?” before you start tuning anything.

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    Then narrow it with Advanced options

    Advanced lets you cap the hops, ask for several alternative routes, restrict which connection types may be traversed, and force the direction to A → B only. Fewer types and fewer hops means a stricter, more defensible claim.

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    Turn on “Accept common influences”

    Two works often have no path between them but share an ancestor. This option finds that shared source and marks it as the junction, usually a more honest answer than a long chain.

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    Read the confidence bar, not just the path

    Confidence combines how well-supported each link on the route is with how important a moderator judged it. A long route through lightly-supported links scores low, and it should.

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    Send the route back to the map

    “Highlight path on the graph” carries the whole route over to the main map so you can see it in context among everything else.

A path is a record of what has been documented, not a claim that one work caused another. Short and well-supported beats long and clever.

Read creative flows better

The map is not a ranking. Reading it well is mostly about knowing what each visual signal is telling you.

The graph filter panel, listing connection toggles and a checkbox per medium.
The cogwheel filters. Mute a whole kind of connection, or hide a medium entirely, hiding adaptations leaves only genuine influence, which is a very different-looking map.
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    Arrows carry direction

    An arrow points from the source of an influence to the work it shaped. Follow them forwards to trace descendants, backwards to trace ancestry.

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    Line weight carries importance

    Connections are weighted low, medium or high, a minor background echo versus a defining, structural debt. Two works can both be “influences” and mean very different things.

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    Clusters carry shared canon

    A halo around a group of nodes is a universe: works a moderator has confirmed share the same canon. Clusters read as one creative body rather than as separate points.

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    Ring nodes carry the real world

    The category nodes on the outer rim, History, Mythology & Folklore, Science & Technology and the rest, are where non-fictional influence enters. Each link to one names the specific event, myth or idea involved.

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    Switch to the Authors view

    The Works ⇄ Authors toggle projects the same graph onto people: one node per creator, with the connections between their works aggregated. Generational patterns that are invisible work-by-work show up immediately.

    Open the Authors view
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    Use the filters to remove noise

    The cogwheel hides media types and mutes whole connection kinds. Hiding adaptations, for instance, leaves only genuine influence, a very different-looking map.

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    Let Discover pick for you

    If you have no particular work in mind, Discover surfaces works and connections worth looking at, which is usually a better entry point than a blank search box.

    Open Discover

Density means attention, not quality. A heavily-connected node is one that many people have taken the trouble to map, often a canonical work, sometimes just a popular one.

Keep a library of what you have read

My library is a shelf of the works you have read, watched or played. It is the only part of the site that is about you rather than about the map, and it quietly makes the rest of it more useful.

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    Add a work with the bookmark

    Open any work on the map and press the bookmark beside the follow bell. You can also add from the shelf itself, using the + on the first empty card.

    Open my library
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    Read what your shelf says about you

    The panel at the top of the shelf reads the collection back to you: the classicist, the completist, the omnivore and a few others. It always names what produced the verdict, so you can disagree with the evidence, and it refuses to guess from a handful of works.

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    Discover skips what you already know

    With a shelf in place, Discover leaves out works already on it, so every suggestion is something new. The switch is on by default and sits at the last step, with a link back to your shelf.

    Open Discover
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    Decide who can see it

    Your shelf appears on your profile when someone opens it. One setting keeps it private, on the shelf page itself as well as in your profile settings. A private shelf is invisible rather than locked: nobody is told there is something they cannot see.

Nothing you shelve changes the map or what anyone else sees. It is a record of your own reading, and the only thing it feeds is your own suggestions.

Still stuck?

The support page has the FAQ, and a form that reaches a human.

Go to support