Video GameSeries· 2009· RPG

Dragon Age

by Brent Knowles, David Gaider

Dragon Age: it draws on 1 recorded source.

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What influenced Dragon Age

The works this one is recorded as drawing on.

Baldur's Gate

Video Game · 1998

InfluenceHIGH

BioWare described Dragon Age: Origins as the spiritual successor to Baldur's Gate while it was in development, and built it to be one after losing access to the Dungeons & Dragons licence. What carried over:

  • The party-based real-time-with-pause combat that Baldur's Gate invented, including the tactics system that automates what a player would otherwise pause for
  • A recruited party whose members argue with each other and with the player, with approval tracked and romances available
  • An origin story chosen at creation that changes how the world greets you, which is the Bhaalspawn premise generalised
  • The structure: a central threat, a set of regions that can be tackled in any order, and allies gathered from each

The one deliberate break is the setting, and the reason is ownership rather than a lapsed licence. Greg Zeschuk of BioWare put it plainly: the Baldur's Gate and Dungeons & Dragons property is controlled by Atari and owned by Hasbro, so a direct sequel was never theirs to make. Thedas was built from nothing so that BioWare would own it, which is why this is an influence rather than a continuation.

About the work

Dragon Age

This is a series.

An ancient corruption is rising for the fifth time and the order sworn to stop it has just been massacred, leaving a handful of Grey Wardens to raise an army out of nations that despise one another. The game opens six different ways depending on who you chose to be, and its companions will leave if you keep disappointing them. BioWare's own world, built to do what Baldur's Gate did once they no longer held the Dungeons & Dragons licence.