BookSeries· 1993· Fantasy

Wiedźmin (The Witcher)

by Andrzej Sapkowski

Wiedźmin (The Witcher): 1 recorded work traces back to it.

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What Wiedźmin (The Witcher) influenced

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The Witcher

Video Game · 2007

AdaptationHIGH

CD Projekt's game is a licensed continuation of Sapkowski's novels, not a retelling of them: it takes the books' Geralt, their Northern Kingdoms, their monsters and their politics, and picks up after the saga ends. What comes straight from the page: Geralt himself and the witcher trade (the mutations, the signs, the two swords, the contracts), Triss, Dandelion, Zoltan and the rest of the recurring cast, the Scoia'tael and the racial politics of the Kingdoms, and the moral design that made the books unusual, where a contract has no clean answer and choosing badly is the point. Filed HIGH: the game is not a story of its own dressed in Sapkowski's furniture, it is his world continued with his permission and most of its content sourced from the text.

About the work

Wiedźmin (The Witcher)

This is a series.

Geralt the Witcher—revered and hated—is a man whose magic powers, enhanced by long training and a mysterious elixir, have made him a brilliant fighter and a merciless assassin. Yet he is no ordinary murderer: his targets are the multifarious monsters and vile fiends that ravage the land and attack the innocent. The collection contains seven short stories interspersed with a continuing frame story: Geralt of Rivia, after having been injured in battle, rests in a temple. During that time he has flashbacks to recent events in his life, with each flashback forming a short story.